A Collection of demos I created while navigating various libraries and algorithms. These demos, featured on platforms like Codepen and CodeSandbox, reflect my journey through coding challenges and innovative solutions. The complete source code for these explorations is readily available on my GitHub profile, showcasing my approach to programming.
A collection of posts I've written about React, Three.js, and React state management. Published on Medium.com and various company blogs, these articles discuss performance improvements and my experiences solving real-world programming issues. They offer insights into effective coding practices and problem-solving strategies in web development.
Tired of Boring Static Dashboards? Let’s Build a Fully Customizable Dashboard in React
Step away from the mundane with our innovative approach to dashboard design in React. This blog post delves into a variety of React techniques to transform static, uninspired UIs into dynamic, customizable dashboards. Explore how to break free from the limitations of conventional designs.
Mastering React State Management: A Comprehensive Guide
Embark on a comprehensive journey into the world of React state management. This post begins with an insightful exploration of React's state management mechanisms, identifying common pitfalls and challenges. Discover how to overcome these issues using a range of external libraries.
Build 3D Apps With React | Animated Solar System | Part 2
Continue your 3D adventure in React by bringing the solar system to life. This follow-up post focuses on animating the static solar system built in Part 1. Learn about the intricacies of animations in React, the challenges they present, and how to masterfully implement them with Three.js for an engaging 3D experience.
Build 3D Apps with React | Animated Solar System | Part 1
Dive into the exciting realm of 3D web development with React. This introductory post covers the fundamentals of React Three Fiber and Three.js, setting the stage for creating mesmerizing 3D web applications using WebGL.